Hey, I’m Zathong and this guide is about Yasha Build in Onmyoji Arena.
Best Yasha build guides for Onmyoji Arena 2026. I works hard to keep my’s Onmyoji Arena builds and guides updated, and will help you craft the best Yasha build for the meta. Learn more about Yasha’s abilities, Items, Onmyodo.

Location : Ninja
Specialty : Burst/Charge
Recommended route : Jungle
Spell
- Flash
- Subdue
Onmyodo

Items
- Blank Lance
- Hagakure Boots
- Grass cutting Sword
- Nature’s Glory
- Kusarigama
- Mikazuki
- Gates of Amanoiwato
- Ravening Zither
Strategy
Use Ability 1 and 3 to add marks and trigger mark to refresh dash of Ability 2 and decreases the cooldown of Ability 1. Ability 4 can knock up enemy shikigami and deal huge damage.
Ability
Deadly Pursuit
Passive effect: When Yasha deals damage to enemy shikigami with his ability, his Attack will be increased by (+5%BonusAttack) . Attack can be increased up to 5 times. After exceeding the limit, he will gain 15%(+0.8%*Current Level) Armor Penetration for 4 seconds.
Shura
Yasha launches an attack in the specified direction, dealing 40(+45%BonusAttack) physical damage and adding a [Shura] mark. If he attacks the same target again, the mark will be triggered, dealing 65(+45%BonusAttack) physical damage and decreasing the cooldown of [Shura] to 2 seconds while also instantly refreshing [Phantom].
Phantom
Yasha rotates towards the specified direction to deal 30(+30%BonusAttack) physical damage and forms a shield that can absorb 30(+45%BonusAttack) damage for 3 seconds.
Bloodbath
Yasha waves his long spear to deal 80(+70%BonusAttack) physical damage and inflicts a 40% slow effect to surrounding enemies for 1.5 seconds. Enemies hit will also receive a [Shura] mark.
Underworld Sea
Yasha summons Underworld Water in the specified direction to knock up the first enemy shikigami hit dealing 50(+35%BonusAttack) physical damage and forms a long spear above the enemy shikigami. The long spear will fall down and attack the target in 3 seconds, dealing 200(+100%BonusAttack) physical damage. Damage will be increased according to a certain ratio of the target’s lost HP. When the target’s HP is less than 35%, damage will be increased by up to 2 times.
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