Hey, I’m Zathong and this guide is about Kuro Mujou Build in Onmyoji Arena.
Best Kuro Mujou build guides for Onmyoji Arena 2025. I works hard to keep my’s Onmyoji Arena builds and guides updated, and will help you craft the best Kuro Mujou build for the meta. Learn more about Kuro Mujou’s abilities, Items, Onmyodo.

Location : Samurai
Specialty : Survivability/DPS
Recommended route : Top
Spell
- Flash
- Heal
Onmyodo

Items
- Mikazuki
- Hagakure Boots
- Soul Grabber
- Hoko Do
- Ninth Heaven Wing
- Demon Mask
- Gates of Amanoiwato
- Raja Warhammer
Strategy
Use abilities and attacks to stack the Soul Slayer state on the enemy shikigami. When there are 4 layers of the Soul Slayer state on the opponent’s shikigami, Kuro Mujou will gain a powerful buff. Use the reap effect of ability 4 to finish off your opponent.
Ability
Soul Slayer
Kuro Mujou’s attacks or abilities will add 1 Departing Soul mark to enemy shikigami he hits. When 4 Departing Soul marks have been added to a single shikigami, Kuro Mujou enters the Soul Slayer state.
In this state, he gains 25%~40% Armor Penetration (levels up at Lv.6/11/16), lasting 5 seconds. His abilities also deal an additional 2(+7*Current Level) (+4%TargetMax HP) physical damage to enemy shikigami.
Soul Eater
Passive: At regular intervals, Kuro Mujou’s basic attack will deal (+122%Attack) physical damage to enemies in a rectangle range and inflict a 70% slow debuff, lasting 1 seconds.
If more than 1 enemy is hit, a shield that can absorb (+8%Max HP) damage will be granted. #n
This attack can trigger Soul Slayer, dealing additional damage.
Punishment
Kuro Mujou wields his scythe twice in the designated direction, dealing 50(+75%BonusAttack) physical damage to enemies within range.
Necrotic Scythe
Kuro Mujou wields his scythe in the designated direction, pulling the enemies in a rectangle range struck towards him as well as dealing 80(+100%BonusAttack) physical damage.
Fickle Doom
Kuro Mujou spins around with his scythe, attacking nearby enemies. Enemies with less than 400(+100%BonusAttack) HP take 400(+100%BonusAttack) true damage; enemies with more than 400(+100%BonusAttack) HP take 250(+40%BonusAttack) physical damage.
If any enemy shikigami is KO’d as a result, the cooldown of the ability is reduced to 1.25 seconds, and Kuro Mujou gains a 40% Movement Speed bonus, lasting 3 seconds.
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