Hey, I’m Zathong and this guide is about Jikikaeru Build in Onmyoji Arena.
Best Jikikaeru build guides for Onmyoji Arena 2025. I works hard to keep my’s Onmyoji Arena builds and guides updated, and will help you craft the best Jikikaeru build for the meta. Learn more about Jikikaeru’s abilities, Items, Onmyodo.

Location : Marksman
Specialty : DPS
Recommended route : Bottom
Spell
- Flash
- Heal
Onmyodo

Items
- Heaven’s-Thunder
- Flexible-Kogake
- Amanozako’s Bow
- Otenta
- Onimaru
- Tsurumaru
- Gates of Amanoiwato
- Ravening Zither
Strategy
True Damage dealt by Jikikaeru is fearsome indeed. If it’s his lucky day, he can even carry the whole match.
Ability
Change of Luck
Passive effect: When Jikikaeru dies, his Movement Speed vastly increase and he shakes his dice for 4 seconds. He explodes when the dice stop shaking, inflicting a 0.7-second Stun on targets in range. At the same time, he summons 5 mahjong tiles, each dealing 120(+30*Current Level) x (1.1 to 1.6) physical damage to nearby enemies.
If the dice lands on a 6, the damage dealt becomes true damage.
Tile Fling
Active effect: Jikikaeru throws mahjong tiles, dealing 120(+155%BonusAttack) physical damage to enemies along the way. When he has 2 tiles, the target suffers a 30% Slow for 0.6 seconds. When he has 3 tiles, the target suffers true damage and a 0.6-second Stun.
Passive trigger: Jikikaeru receives 1 tile whenever he hits an enemy with his basic attack, up to a maximum of 2 tiles.
Mahjong Bluff
Tricky Jikikaeru conceals himself, leaving behind a double and gaining 30% Movement Speed for 1.5 seconds. The double disappears after 1.5 seconds, dealing 150(+30%Attack) physical damage to nearby enemies when it does.
Tile Boost
Active effect: When Jikikaeru has 2 of the same mahjong tile, he has a chance of getting a third mahjong tile.
Passive trigger: Jikikaeru’s Attack Speed is permanently increased by 10%.
Dice of Destiny
Jikikaeru rolls Dice of Destiny and gains blessings from Lady Luck for 10 seconds.
If he rolls 1 to 5, his Attack will be increased by 40+4* (dice-1).
If he rolls a 6, his Attack Damage will be increased by 60 and basic attacks will deal 90 true damage.
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