Kunimitsu Tekken 7 Guide: Combo & Move List [Season 5]

Hey, I’m Zathong and this guide is about Kunimitsu combo in Tekken 7.

Best Kunimitsu combo guides for Tekken 7. I works hard to keep my’s Tekken 7 combo guides updated, and will help you craft the best Kunimitsu combo for the meta. Learn more about Kunimitsu’s combo, move list, gameplay, how to Beat, Information & story.

Kunimitsu Move List

This is Move list is a list of all of the moves that Kunimitsu can perform in Tekken 7.


Throw NameCommandTypeDamageEscape
Tamaki1+3 (or f+1+3)Front351 or 2
Mizore2+4 (or f+2+4)Front351 or 2
Avalanche1+3 (or 2+4)Left401
Tornado1+3 (or 2+4)Right402
Yamikazan1+3 (or 2+4)Back50
Manji Ranaf+1+4 (or during Setsunagake, 1+4)Front381
Manji Cartwheelu/f+1+2 (or during Setsunagake, 1+2)Front401+2
Chakra DropDuring Setsunagake, u/f+4 (only during head attack)Air37
Fading Chakra DropBack to the opponent, 1+4 (or 2+3)Front451+2
Secret FlowerSynchro with the opponent’s attack, b+1+3 (or b+2+4)Parry25
Secret Flower UraBack to opponent, synchro with opponent’s attack, 3+4Parry25


Move NameCommandDamageHit Range
Rage ArtDuring Rage d+1+255m
Rage DriveDuring Rage f+2+338m
Memai Tsuki to Ryu Enko1,1,20017,12,21hmm
Memai Tsuki to Dark Clutch1,1,20027,12,24hmm
Memai Tsuki to Pouncing Strike1,1,20047,12,23hmm
Memai Tsuki to Katon1,1,1+27,12hm
Spinning Slash1,2,20027,8,11hhh
Spinning Assault1,2,2,B7,8hh
Flash Kick Combination1,2,20047,8,20hhm
Lotus Blade to Katon2,2,1+212,14hm
Shrouded Lotus Blade to Setsunagake2,2,2,F12,14,16hmh
Relentless Lotus Blade2,2,2,2,212,14,16,16,21hmhhm
Lethal Lotus Blade2,2,2,2,2,B12,14,16,16,hmhh
Getsurin Renkyaku3,417,21hh
Kagenade Slash4,216,14hh
Eternal Recurrence3+4,3+4,3+4,…14,16,16…mmm…
Ki Charge1+2+3+4
Phoenix Tailf+2,312,2hh
Kusabiyuki to Setsunagakef+4,F14m
Growling Jewelf+3+420h
Unmuzan to Oboro Engetsud/f+1,2,210,12,20mmm
Muten Cannond/f+1,310,2mh
Rising Moon Slashd/f+213m
Ice Cleaverd/f+3,214,2ml
Asura Bladed/f+1+29,2mm
Falling Haild/f+3+410,2mm
Falling Hail Urad/f+3+4,B10,2mm
Rinbu Kick to Piercing Kunai Throwd+3,4,112,16,10,17lhm
Kousa Renbud/b+2,4,215,15,21mmm
Manji Spin Low KicksD/B+3,3,3,3,3,38,7,7,5,5,5llllll
Manji Spin Low Kicks Front KickDuring Manji Spin Low Kicks, 415m
Yamashiro Kuzushid/b+411l
Supreme Thrustd/b+1+225m
Slap U Sillyb+1,1,1,1,1,19,10,11,12,13,14hhhhhh
Kodama Flipb+3,410,23mm
Cycle of Rebirthb+1+210,2hm
Fatal Stabu/b+217h
Cross StrikeDuring Counterattack, u/b+245h
Guillotine Crow Kicku+3+410,12mm
Kurama Ittou/f+219l
Rising Kneeu/f+313m
Double Rising Kneeu/f+3,413,14mh
Crescent Moon Kicku/f+422m
SasabibaraiDuring Musasabi 225l
SasabikujikiDuring Musasabi 430m
Climbing Shadowf,f+224m
Raging Blizzardf,f+4,211,23mh
Ninpo Shinkirof,f+3+415m
Ninpo Shinkiro Uraf,f+3+4,B15m
Ninpo Shinkiro to Tensho Kaisenf,f+3+4,215,15,16mmh
Ninpo Shinkiro to Tobitenguf,f+3+4,315,2mm
Ninpo Shinkiro to Tobikagef,f+3+4,U15m
Tensho Kaisenf,N,d,d/f+215,16mh
Piercing Kunai Throwd,d/f,f+127m
Oboro Engetsud,d/f,f+221m
Ensa Sogetsud,d/f,f+1+227m
Sword Smashf,f,f+240h
Kaisen RengekiWS+2,414,2mh
Kaisen Rengeki to SetsunagakeWS+2,4,F14,2mh
Spinning SweepFC+d/f+320l
Spiral LacerationDuring side step, 2, B13m
Spiral SunderDuring side step, 2,1+213,10,20mmm
Will-O-the-WispDuring side step, 423l

During Katon

Move NameCommandDamageHit Range
Snow FlurryDuring Katon 114m
KogetsuDuring Katon 221m
Leaping Moon BladeDuring Katon 3,210,15mm
Moonlight AssassinDuring Katon 4,216,23lh
SetsunagakeDuring Katon F
UrakarinDuring Katon B
CumulonimbiDuring Katon U

During Setsunagake

Move NameCommandDamageHit Range
Gekka Renzan to Ryu EnkoDuring Setsunagake 1,2,110,13,21hhm
Gekka Renzan to Dark ClutchDuring Setsunagake 1,2,210,13,24hhm
Moon Light DanceDuring Setsunagake 1,2,310,13,23hhm
Gekka Renzan to Pouncing StrikeDuring Setsunagake 1,2,410,13,23hhm
Kasumi SlashDuring Setsunagake 217m
SouenzanDuring Setsunagake during counterattack, 230m
Frost SlideDuring Setsunagake 317l
Veiled TenrouDuring Setsunagake 416m
Tenrou DestroyerDuring Setsunagake 4,316,23mm
MusasabiDuring Setsunagake 3+4
Setsunagake to SitDuring Setsunagake D
Sliding SweepDuring Setsunagake B
Chakra DropDuring Setsunagake~U/F+412,25m

Back to the opponent

Move NameCommandDamageHit Range
Aratama Slash to Ryu EnkoBack to the opponent, 1,2,115,14,21hmm
Aratama Slash to Dark ClutchBack to the opponent, 1,2,215,14,24hmm
Aratama Slash to Pouncing StrikeBack to the opponent, 1,2,415,14,23hmm
Aratama KickBack to the opponent, 1,315,14hm
Aratama Kick to SetsunagakeBack to the opponent, 1,3,F15,14hm
Phoenix TailBack to the opponent, 2,312,2hh
TobitenguBack to the opponent, 320m
SenzankaBack to the opponent, 417h
Lycoris radiataBack to the opponent, 1+210,15mm
Shadow StrikeBack to the opponent, f+1+221m
Sinking ThrustBack to the opponent, d+220l
AraremakiBack to the opponent, d+410,1ll

Kunimitsu Combo

Best combo for Kunimitsu in Tekken 7 are:

Combo 1: 14 hits 102 damages

  • u/b 3+4 , f 2 3 , f 3 CFS1 , 4 , 1 3 f CFS1 , 1 2 1 W! , f 2+3 , d/b 2 4 2

Combo 2: 9 hits 69 damages

  • u/b 3+4 , f 2 3 , f 3 , CFS1 4 , BT 1 3 F , CFS1 1 2 1

Combo 3: 12 hits 95 damages

  • BT d 2 , d/b 2 , WS 2 4 , f F 3+4 2 , W! f 2+3 , d/b 2 4 2

Combo 4: 8 hits 66 damages

  • BT d 2 , D/B 2 , WR 2 4 , dash , d 3 4 1

Combo 5: 15 hits 101 damages

  • ( 1+2 3 2 ) , u/f 3 4 , 2 2 2 F 4 , 1 2 1 d d/f f 1

Combo 6: 15 hits 101 damages

  • ( 1+2 3 2 ) , AIR u/f 3 4 , 2 2 2 F 4 , 1 2 1 , d d/f f 1

Combo 7: 8 hits 70 damages

  • BT d 2 , d/b 2 4 , f N d d/f 2 , dash f 4 F , CFS1 1 , d d/f f 1

Combo 8: 9 hits 66 damages

  • f 3 , 3 , 2 4 f 4 , 1 3 , 1 2 1

Combo 9: 10 hits 78 damages

  • u 3+4 , f 4 F , 4 , 1 3 , 1 2 1 , d d/f f 1

Combo 10: 15 hits 101 damages

  • ( 1+2 3 2 ) , AIR u/f 3 4 , 2 2 2 F 4 , 1 3 , 1 2 1 , d d/f f 1

Video combo: https://www.youtube.com/watch?v=jriSm4qVGjk

Kunimitsu Gameplay

Kunimitsu plays similarly to her mother, but more advanced, as she wields two weapons. Her Rage Art has her stabbing her opponent with her kodachi in quick succession as both her knife and her kodachi are now embedded with both normal and blue flames. Multiple slashes to her opponent deal heavy damage.

Kunimitsu is a great rushdown character who can control the space with her qcf1 and qcf1+2 if her opponent tries to sidestep. qcf1 itself being one of the best projectiles and whiff punishers in Tekken history due to its infinite range and speed. Her mixup potential is strong with numerous ways to enter FC. She also has a good rage drive due to its ability to re-wall splat.

The combination of being an easy-to-use character with a strong mix-up game and amazing space control make Kunimitsu a force to be reckoned with in battle.

How to beat Kunimitsu?

Learn Kunimitsu’s moves. If you have some spare time try to learn how to play Kunimitsu. That way you will learn what are Kunimitsu’s goals in match, how Kunimitsu moves works and if thats not enough you will also see how other peoples are handling Alisa.

Kunimitsu Information

  • Origin: Japan (she abandoned her nationality)
  • Age: Unknown
  • Fighting style: Manji Ninjutsu
  • First Appearance: Tekken, December 1994 (mother), Tekken 7, March 2015 (daughter)
  • Availability: DLC Character

Kunimitsu Story

A petty thief early in her life, Kunimitsu eventually made her way into the infamous Manji clan, where she honed her deception and thievery skills. Although she followed the clan’s creed to take from the rich and give to the poor, she would eventually begin stealing from the clan and keeping loot to herself. This behavior brought the ire of the clan’s leader, who eventually kicked her out.

Kunimitsu then made a living working on air conditioner units until she heard of a valuable treasure – a pendant that Heihachi Mishima sought that was protected by Michelle Chang. With this news, Kunimitsu made her way to the King of Iron Fist Tournament and attempted to get the pendant, but was ultimately unsuccessful.

After returning to her grandparents’ home, she learned that the Yoshimitsu, the sword held by the entity of the same name, was a priceless relic that the Manji family had been attempting to replicate generations. Kunimitsu then chooses to join the King of Iron Fist Tournament again to get ahold of the weapon, but she would fail once more.

Humiliated again, Kunimitsu retired from her life of fighting and thieving, finally settling down and forming a family for over twenty years, and raising a daughter. Kunimitsu still taught her daughter all she had learned in her life, including her thieving and fighting skills. Eventually, her offspring would take on the name Kunimitsu and seek to do right by her mother, as she grew ill with age, and capture Yoshimitsu’s sword.

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