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Kunimitsu Move List
This is Move list is a list of all of the moves that Kunimitsu can perform in Tekken 7.
Throws
Throw Name | Command | Type | Damage | Escape |
Tamaki | 1+3 (or f+1+3) | Front | 35 | 1 or 2 |
Mizore | 2+4 (or f+2+4) | Front | 35 | 1 or 2 |
Avalanche | 1+3 (or 2+4) | Left | 40 | 1 |
Tornado | 1+3 (or 2+4) | Right | 40 | 2 |
Yamikazan | 1+3 (or 2+4) | Back | 50 | |
Manji Rana | f+1+4 (or during Setsunagake, 1+4) | Front | 38 | 1 |
Manji Cartwheel | u/f+1+2 (or during Setsunagake, 1+2) | Front | 40 | 1+2 |
Chakra Drop | During Setsunagake, u/f+4 (only during head attack) | Air | 37 | |
Fading Chakra Drop | Back to the opponent, 1+4 (or 2+3) | Front | 45 | 1+2 |
Secret Flower | Synchro with the opponent’s attack, b+1+3 (or b+2+4) | Parry | 25 | |
Secret Flower Ura | Back to opponent, synchro with opponent’s attack, 3+4 | Parry | 25 |
Attacks
Move Name | Command | Damage | Hit Range |
Rage Art | During Rage d+1+2 | 55 | m |
Rage Drive | During Rage f+2+3 | 38 | m |
Memai Tsuki to Ryu Enko | 1,1,2001 | 7,12,21 | hmm |
Memai Tsuki to Dark Clutch | 1,1,2002 | 7,12,24 | hmm |
Memai Tsuki to Pouncing Strike | 1,1,2004 | 7,12,23 | hmm |
Memai Tsuki to Katon | 1,1,1+2 | 7,12 | hm |
Spinning Slash | 1,2,2002 | 7,8,11 | hhh |
Spinning Assault | 1,2,2,B | 7,8 | hh |
Flash Kick Combination | 1,2,2004 | 7,8,20 | hhm |
Lotus Blade to Katon | 2,2,1+2 | 12,14 | hm |
Shrouded Lotus Blade to Setsunagake | 2,2,2,F | 12,14,16 | hmh |
Relentless Lotus Blade | 2,2,2,2,2 | 12,14,16,16,21 | hmhhm |
Lethal Lotus Blade | 2,2,2,2,2,B | 12,14,16,16, | hmhh |
Getsurin Renkyaku | 3,4 | 17,21 | hh |
Kagenade Slash | 4,2 | 16,14 | hh |
Katon | 1+2 | – | – |
Eternal Recurrence | 3+4,3+4,3+4,… | 14,16,16… | mmm… |
Welcome | 2+3+4 | – | – |
Ki Charge | 1+2+3+4 | – | – |
Phoenix Tail | f+2,3 | 12,2 | hh |
Setsunagake | f+3 | – | – |
Kusabiyuki | f+4 | 14 | m |
Kusabiyuki to Setsunagake | f+4,F | 14 | m |
Kanameishi | f+1+2 | 20 | m |
Growling Jewel | f+3+4 | 20 | h |
Unmuzan to Oboro Engetsu | d/f+1,2,2 | 10,12,20 | mmm |
Muten Cannon | d/f+1,3 | 10,2 | mh |
Rising Moon Slash | d/f+2 | 13 | m |
Ice Cleaver | d/f+3,2 | 14,2 | ml |
Asura Blade | d/f+1+2 | 9,2 | mm |
Falling Hail | d/f+3+4 | 10,2 | mm |
Falling Hail Ura | d/f+3+4,B | 10,2 | mm |
Sakumaishi | d+1 | 23 | m |
Amamikanameishi | d+2,1,2,1+2 | 11,7,7,20 | mmmm |
Rinbu Kick to Piercing Kunai Throw | d+3,4,1 | 12,16,10,17 | lhm |
Kousa Renbu | d/b+2,4,2 | 15,15,21 | mmm |
Manji Spin Low Kicks | D/B+3,3,3,3,3,3 | 8,7,7,5,5,5 | llllll |
Manji Spin Low Kicks Front Kick | During Manji Spin Low Kicks, 4 | 15 | m |
Yamashiro Kuzushi | d/b+4 | 11 | l |
Supreme Thrust | d/b+1+2 | 25 | m |
Slap U Silly | b+1,1,1,1,1,1 | 9,10,11,12,13,14 | hhhhhh |
Hakkouen | b+2 | 23 | m |
Kodama Flip | b+3,4 | 10,23 | mm |
Tenrou | b+4 | 15 | m |
Uratenrou | b+4,3 | 15,2 | mm |
Cycle of Rebirth | b+1+2 | 10,2 | hm |
Disengage | b+3+4 | – | – |
Fatal Stab | u/b+2 | 17 | h |
Cross Strike | During Counterattack, u/b+2 | 45 | h |
Nigemizu | u/b+3 | – | – |
Hiryu | u/b+3+4 | 25 | m |
Tobikage | u+3 | – | – |
Tenton | u+1+2 | 21 | ! |
Guillotine Crow Kick | u+3+4 | 10,12 | mm |
Kurama Itto | u/f+2 | 19 | l |
Rising Knee | u/f+3 | 13 | m |
Double Rising Knee | u/f+3,4 | 13,14 | mh |
Crescent Moon Kick | u/f+4 | 22 | m |
Musasabi | u/f+3+4 | – | – |
Sasabibarai | During Musasabi 2 | 25 | l |
Sasabikujiki | During Musasabi 4 | 30 | m |
Climbing Shadow | f,f+2 | 24 | m |
Raging Blizzard | f,f+4,2 | 11,23 | mh |
Kunaigake | f,f+1+2 | 20 | ! |
Ninpo Shinkiro | f,f+3+4 | 15 | m |
Ninpo Shinkiro Ura | f,f+3+4,B | 15 | m |
Ninpo Shinkiro to Tensho Kaisen | f,f+3+4,2 | 15,15,16 | mmh |
Ninpo Shinkiro to Tobitengu | f,f+3+4,3 | 15,2 | mm |
Ninpo Shinkiro to Tobikage | f,f+3+4,U | 15 | m |
Tensho Kaisen | f,N,d,d/f+2 | 15,16 | mh |
Piercing Kunai Throw | d,d/f,f+1 | 27 | m |
Oboro Engetsu | d,d/f,f+2 | 21 | m |
Ensa Sogetsu | d,d/f,f+1+2 | 27 | m |
Sakekuga | u/b,b+3 | 30 | m |
Sword Smash | f,f,f+2 | 40 | h |
Kuga | f,f,f+3 | 30 | m |
Shigure | WS+1,1 | 11,15 | mm |
Kaisen Rengeki | WS+2,4 | 14,2 | mh |
Kaisen Rengeki to Setsunagake | WS+2,4,F | 14,2 | mh |
Kaede | WS+3 | 16 | m |
Seneizan | FC+d/f+2 | 16 | l |
Spinning Sweep | FC+d/f+3 | 20 | l |
Spiral Laceration | During side step, 2, B | 13 | m |
Spiral Sunder | During side step, 2,1+2 | 13,10,20 | mmm |
Will-O-the-Wisp | During side step, 4 | 23 | l |
Taunt | 1+3+4 | – | – |
During Katon
Move Name | Command | Damage | Hit Range |
Katon | 1+2 | – | – |
Snow Flurry | During Katon 1 | 14 | m |
Kogetsu | During Katon 2 | 21 | m |
Leaping Moon Blade | During Katon 3,2 | 10,15 | mm |
Moonlight Assassin | During Katon 4,2 | 16,23 | lh |
Setsunagake | During Katon F | – | – |
Urakarin | During Katon B | – | – |
Cumulonimbi | During Katon U | – | – |
During Setsunagake
Move Name | Command | Damage | Hit Range |
Setsunagake | f+3 | – | – |
Gekka Renzan to Ryu Enko | During Setsunagake 1,2,1 | 10,13,21 | hhm |
Gekka Renzan to Dark Clutch | During Setsunagake 1,2,2 | 10,13,24 | hhm |
Moon Light Dance | During Setsunagake 1,2,3 | 10,13,23 | hhm |
Gekka Renzan to Pouncing Strike | During Setsunagake 1,2,4 | 10,13,23 | hhm |
Kasumi Slash | During Setsunagake 2 | 17 | m |
Souenzan | During Setsunagake during counterattack, 2 | 30 | m |
Frost Slide | During Setsunagake 3 | 17 | l |
Veiled Tenrou | During Setsunagake 4 | 16 | m |
Tenrou Destroyer | During Setsunagake 4,3 | 16,23 | mm |
Musasabi | During Setsunagake 3+4 | – | – |
Setsunagake to Sit | During Setsunagake D | – | – |
Sliding Sweep | During Setsunagake B | – | – |
Chakra Drop | During Setsunagake~U/F+4 | 12,25 | m |
Back to the opponent
Move Name | Command | Damage | Hit Range |
Disengage | b+3+4 | – | – |
Aratama Slash to Ryu Enko | Back to the opponent, 1,2,1 | 15,14,21 | hmm |
Aratama Slash to Dark Clutch | Back to the opponent, 1,2,2 | 15,14,24 | hmm |
Aratama Slash to Pouncing Strike | Back to the opponent, 1,2,4 | 15,14,23 | hmm |
Aratama Kick | Back to the opponent, 1,3 | 15,14 | hm |
Aratama Kick to Setsunagake | Back to the opponent, 1,3,F | 15,14 | hm |
Phoenix Tail | Back to the opponent, 2,3 | 12,2 | hh |
Tobitengu | Back to the opponent, 3 | 20 | m |
Senzanka | Back to the opponent, 4 | 17 | h |
Lycoris radiata | Back to the opponent, 1+2 | 10,15 | mm |
Shadow Strike | Back to the opponent, f+1+2 | 21 | m |
Sinking Thrust | Back to the opponent, d+2 | 20 | l |
Araremaki | Back to the opponent, d+4 | 10,1 | ll |
Kunimitsu Combo
Best combo for Kunimitsu in Tekken 7 are:
Combo 1: 14 hits 102 damages
- u/b 3+4 , f 2 3 , f 3 CFS1 , 4 , 1 3 f CFS1 , 1 2 1 W! , f 2+3 , d/b 2 4 2
Combo 2: 9 hits 69 damages
- u/b 3+4 , f 2 3 , f 3 , CFS1 4 , BT 1 3 F , CFS1 1 2 1
Combo 3: 12 hits 95 damages
- BT d 2 , d/b 2 , WS 2 4 , f F 3+4 2 , W! f 2+3 , d/b 2 4 2
Combo 4: 8 hits 66 damages
- BT d 2 , D/B 2 , WR 2 4 , dash , d 3 4 1
Combo 5: 15 hits 101 damages
- ( 1+2 3 2 ) , u/f 3 4 , 2 2 2 F 4 , 1 2 1 d d/f f 1
Combo 6: 15 hits 101 damages
- ( 1+2 3 2 ) , AIR u/f 3 4 , 2 2 2 F 4 , 1 2 1 , d d/f f 1
Combo 7: 8 hits 70 damages
- BT d 2 , d/b 2 4 , f N d d/f 2 , dash f 4 F , CFS1 1 , d d/f f 1
Combo 8: 9 hits 66 damages
- f 3 , 3 , 2 4 f 4 , 1 3 , 1 2 1
Combo 9: 10 hits 78 damages
- u 3+4 , f 4 F , 4 , 1 3 , 1 2 1 , d d/f f 1
Combo 10: 15 hits 101 damages
- ( 1+2 3 2 ) , AIR u/f 3 4 , 2 2 2 F 4 , 1 3 , 1 2 1 , d d/f f 1
Video combo: https://www.youtube.com/watch?v=jriSm4qVGjk
Kunimitsu Gameplay
Kunimitsu plays similarly to her mother, but more advanced, as she wields two weapons. Her Rage Art has her stabbing her opponent with her kodachi in quick succession as both her knife and her kodachi are now embedded with both normal and blue flames. Multiple slashes to her opponent deal heavy damage.
Kunimitsu is a great rushdown character who can control the space with her qcf1 and qcf1+2 if her opponent tries to sidestep. qcf1 itself being one of the best projectiles and whiff punishers in Tekken history due to its infinite range and speed. Her mixup potential is strong with numerous ways to enter FC. She also has a good rage drive due to its ability to re-wall splat.
The combination of being an easy-to-use character with a strong mix-up game and amazing space control make Kunimitsu a force to be reckoned with in battle.
How to beat Kunimitsu?
Learn Kunimitsu’s moves. If you have some spare time try to learn how to play Kunimitsu. That way you will learn what are Kunimitsu’s goals in match, how Kunimitsu moves works and if thats not enough you will also see how other peoples are handling Alisa.
Kunimitsu Information
- Origin: Japan (she abandoned her nationality)
- Age: Unknown
- Fighting style: Manji Ninjutsu
- First Appearance: Tekken, December 1994 (mother), Tekken 7, March 2015 (daughter)
- Availability: DLC Character
Kunimitsu Story
A petty thief early in her life, Kunimitsu eventually made her way into the infamous Manji clan, where she honed her deception and thievery skills. Although she followed the clan’s creed to take from the rich and give to the poor, she would eventually begin stealing from the clan and keeping loot to herself. This behavior brought the ire of the clan’s leader, who eventually kicked her out.
Kunimitsu then made a living working on air conditioner units until she heard of a valuable treasure – a pendant that Heihachi Mishima sought that was protected by Michelle Chang. With this news, Kunimitsu made her way to the King of Iron Fist Tournament and attempted to get the pendant, but was ultimately unsuccessful.
After returning to her grandparents’ home, she learned that the Yoshimitsu, the sword held by the entity of the same name, was a priceless relic that the Manji family had been attempting to replicate generations. Kunimitsu then chooses to join the King of Iron Fist Tournament again to get ahold of the weapon, but she would fail once more.
Humiliated again, Kunimitsu retired from her life of fighting and thieving, finally settling down and forming a family for over twenty years, and raising a daughter. Kunimitsu still taught her daughter all she had learned in her life, including her thieving and fighting skills. Eventually, her offspring would take on the name Kunimitsu and seek to do right by her mother, as she grew ill with age, and capture Yoshimitsu’s sword.
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