Hey, I’m Zathong and this guide is about Horo Build in Path To Nowhere. I give you information about this character and assist you in selecting the ideal allies for Horo.
Damage Type: Physical
HP: 1198 -> 4971
ATK: 149 -> 617
DEF: 123 -> 522
RES: 113 -> 468
Horo Team Build
Good team build for Horo:
Team setup: 3-2-1.
3 – Damage Dealer (Single-target/AoE).
2 – Tank
1 – Healer
[ Must See: Path To Nowhere Tier List ]
Horo Skill Guide
|Name Skill||Type Skill||Effect Skill|
|Heavy Axe||Basic Attack||Hero uses her massive axe to attack, dealing Physical Damage (103% of Attack Damage) each time.|
|Strength Battle Mark||Every six times Horo deals damage, her “Battle Mark” comes into play. When a mark is activated, Horo’s damage is reduced by 13% and she can use “Sweep” to deliver Physical Damage to foes in a 3×2 area in front of her every third regular attack. If she doesn’t deal any harm for six seconds, the effect is undone. The higher her Normal Attack level, the greater the damage coefficient of “Sweep”.|
|Devour||Horo heals 2% of her maximum health for every enemy she hits with a “sweep”. Up to six foes can be affected by this at once.|
|Earthquake||Ultimate||Horo unleashes a powerful strike that momentarily reduces her damage taken by 30%. She also deals 1 core damage and 600% of her attack’s worth of physical damage to every enemy in her path.|
An offensive and defensively skilled Sinner. can 10% more than double maximum health, and ultimates can deal core damage.