Hey, I’m Zathong and this guide is about Frederick I talent tree build in Rise of Kingdoms. Best Frederick I build guides for Rise of Kingdoms 2023. Learn more about Frederick I’s skill, background.
Frederick I Talent Tree builds

Talents | Talent Points (50) | Attack | Rage Bonus | Defense | Health | March Speed | Maximum Troop Capacity | Enhanced Healing Effect | Damage Taken Reduction | Damage Dealt Increase |
Defense | 6 | 2.5% | ||||||||
Attack | 5 | 2.5% | ||||||||
Health | 5 | 2.5% | ||||||||
March Speed | 4 | 12% | ||||||||
Fresh Recruits Incereases maximum troop capacity. | 3 | 3% | ||||||||
Healing Herbs Enhances healing effects received by troops. | 3 | 9% | ||||||||
Hidden Wrath Grants additional rage every time this commander’s troops are attacked. | 3 | 6 | ||||||||
Steely Soul Increases normal attack damage. | 3 | 1.5% | ||||||||
Armed To The Teeth When armies led by this commander contain 3 or more different unit types, all damage dealt is increased. | 3 | 3% | ||||||||
Armored To The Teeth When armies led by this commander contain 3 or more different unit types, all damage taken is reduced. | 3 | 3% | ||||||||
Strategic Prowess After using a skill, increase troop defense for the next 2 seconds. | 4 | 20% | ||||||||
Close Formation When the army led by this commander has been reduced to 50% strength, increase attack. | 4 | 12% | ||||||||
Name Of The King When this commander launches a rally attack, increase attack of the rallied army. | 5 | 5% |

Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Taken Reduction | Damage Dealt | Troop Load | Dead Troops Reduction |
Defense | 6 | 3% | ||||||||
Attack | 7 | 3.5% | ||||||||
Health | 4 | 2% | ||||||||
March Speed | 2 | 6% | ||||||||
Buckler Shield Reduces counterattack damage taken. | 3 | 1.5% (counterattack) | ||||||||
Moment of Triumph While the army led by this commander is at more than 90% strength, increases all damage dealt. | 3 | 9% | ||||||||
Marionette Reduces damage taken from Watchtowers. | 3 | 15% (from watchtowers) | ||||||||
Signal Flare Increases damage dealt to Watchtowers. | 3 | 15% (to watchtowers) | ||||||||
Thoroughbreds When this commander launches a rally attack, increases march speed of the rallied army. | 3 | 9% | ||||||||
Well Provisioned Increases troop load. | 3 | 9% | ||||||||
Entrenched Increases all damage dealt to strongholds, and damage taken from stronghold garrisons is reduced. | 3 | 3% | 3% | |||||||
Tear of Blessing The number of troops that die when attacking another governor’s city is reduced and are isntead severely wounded (and can be healed in the Hospital). | 3 | 10% | ||||||||
Meteor Shower When attacking garrisons, normal attacks have a 10% chance to increase all damage dealt on the next turn. | 5 | 50% |

Talents | Talent Points (50) | Attack | Rage Bonus | Defense | Health | March Speed | Active Skill Damage | Additional Skill Damage | Skill Damage Taken or Taken Reduced |
Defense | 6 | 3% | |||||||
Attack | 5 | 2.5% | |||||||
Health | 4 | 2% | |||||||
March Speed | 2 | 6% | |||||||
All For One After the primary commander uses a skill, active skill damage of the secondary commander is increased. | 3 | 6% | |||||||
Tactical Mastery Increases active skill damage. | 3 | 3% | |||||||
Burning Blood Normal attacks grant additional rage. | 3 | 9 | |||||||
Heraldic Shield Reduces skill damage taken. | 3 | 6% (Reduced) | |||||||
Latent Power Enhances additional skill damage. | 3 | 6% | |||||||
Naked Rage Increases skill damage dealt, but also increases skill damage taken. | 3 | 6% | 6% | 6% (Taken) | |||||
Rejuvenate Instantly restores rage whenever a skill is used. | 3 | 60 | |||||||
Clarity After using an active skill, increases skill damage for the next 6 seconds. | 3 | 6% | 6% | ||||||
Feral Nature Normal attacks have a 10% chance to grant additional rage. | 5 | 100 |
Skills
Barbarossa (Active Skill)
Rage Requirement: 1000
For the next 3 seconds, each attack has a 80% chance to deal extra damage to the target.
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Direct Damage Factor: 400 / 500 / 600 / 700 / 800
Never Give Up (Passive Skill)
The normal attacks of troops have a 10% chance to heal a portion of slightly wounded units. This effect can only trigger once every 5 seconds.
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Healing Factor: 500 / 600 / 700 / 800 / 1000
Invasion (Passive Skill)
Increases all damage when attacking another governor’s city.
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Infantry Attack Bonus: 2% / 4% / 6% / 8% / 10%
King of Deutschland (Passive Skill)
Troops led by this commander gain increased troop capacity.
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Troop Capacity Bonus: 3% / 6% / 9% / 12% / 15%
Furious Barbarossa Enhanced: Barbarossa
For the next 3 seconds, all attacks have a 100% chance to deal additional damage to the target (Damage Factor 800).
Background
Frederick I, also known as Frederick Barbarossa, was the Holy Roman Emperor from 1155 until his death. Historians consider him among the Holy Roman Empire’s greatest medieval emperors. He combined qualities that made him appear almost superhuman to his contemporaries: his ambition, his skills at organization, his battlefield acumen and his political perspicuity. Among his contribution to Central European society and culture include the re-establishment of the Corpus Juris Civilis, or the Roman rule of law, which counterbalanced the papal power that dominated the German states since the conclusion of the Investiture Controversy. Frederick died in 1190 in Asia Minor while leading an army in the Third Crusade.
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