Based on the Wizard, the Super Wizard is a Super Troop. Upon reaching at least level 9, the Wizard can be enhanced to unlock it.
Strategy
Offensive:
There is a ton of potential damage for the Super Wizard. To be a useful unit, it must be tanked and have plenty of buildings to chain to.
Because Super Wizards can chain their lightning, they can be used in a manner akin to that of the Electro Dragon. But if they are to enter the center of the base, tanks must still support them.
With his ability to strike up to ten targets at once, the Super Wizard can effectively eliminate numerous defensive units, including the Super Minion and the Headhunter.
Defensive:
Super Wizards’ health is still quite low. Ensuring that point defenses surround the outer buildings can prevent more costly ones from funneling in and force those that have no other use.
The chain lightning of Super Wizards can only span a maximum of one diagonal tile gap. Super Wizards may be a space waster and lose their ability if defenses are separated by two tiles.