500% of damage is dealt to a single opponent. 35 percent chance to confuse the opponent for two turns. If the opponent has Damage DOWN, the impact of the skill is boosted by 30%, and the likelihood of confounding the opponent is raised (+20%).
Action Skill: Earphone Jack
Causes one opponent to sustain 250% damage. Low (20%) chance to throw off the opponent for two turns. If the opponent has Damage DOWN, the impact of the skill is boosted by 30%, and the likelihood of confounding the opponent is raised (+20%).
Cool Down 4 Turns
Action Skill: Sound Booster
Gives each ally the chance to dodge once. 20% more Plus Ultra Gauge is added to allies. additionally lowers the character’s defense by 10% for three turns.
Cool Down 7 Turns
Auto Skill: Sound Specialist
When HP is less than 50%, regenerates 20% of allies’ HP for three turns.
Auto Skill: Amplify
Increases all type friends’ Plus Ultra Gauge by 20% when combat begins.