Hey, I’m Zathong and i will help you build TFT LaserCorps Heart comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Anima LaserCorps Heart Build Guide
Team Comps Recommend: 3 LaserCorps + 2 Heart.

All champions: Ashe, Malphite, Yasuo, Yuumi, Renekton, Ezreal, Lee Sin, Gangplank.
Core champions
How to play?
Early game guide
Roll champions:
Using team comp: 3 LaserCorps + 2 Duelist.
Mid game guide
Roll champions:
Using team comp: 3 LaserCorps + 3 Supers + 2 Brawler + 2 Duelist.
Late game guide
Roll champions:
Using team comp: 3 LaserCorps + 2 Heart + 2 Mascot + 3 Supers + 2 Duelist + 2 Brawler + 2 Recon.
Carries Items
Recommend items for Ashe:
- Guinsoo’s Rageblade: Attacks grant 5% bonus Attack Speed. This effect stacks.
- Runaan’s Hurricane: Grant 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.
- Deathblade:Grant 40% bonus Attack Damage.
Recommend items for Malphite:
- Zz’Rot Portal: Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. Taunt: enemies that are able and in range must attack the taunter
- Sunfire Cape: Grant 150 bonus Health. Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds. [Unique – only 1 per champion] Burn: deal some of the target’s maximum Health as true damage Wound: reduces healing received
- Gargoyle Stoneplate: Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Power of LaserCorps Heart Comp
All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent’s target (0.5 second cooldown).
When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent.
- 3 – Drone lasers deal 50 magic damage.
- 6 – Drone lasers deal 130 magic damage.
- 9 – Drone lasers deal 210 magic damage. Each LaserCorps agent gets another drone.
When Heart units cast their spell, all allies gain stacking Ability Power for the rest of combat.
- 2 +5 Ability Power
- 4 +10 Ability Power
- 6 +15 Ability Power
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