Hey, I’m Zathong and i will help you build TFT Civilian Prankster comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Civilian Prankster Comp Build Guide
Team Comps Recommend: 1 Civilian + 2 Prankster + 5 Anima Squad.

All champions: Miss Fortune, Alistar, Vayne, Jinx, Ekko, Riven, Sylas, Janna, Nasus.
Core champions
How to play?
Early game guide
Roll champions:
Using team comp: 3 Anima Squad + 2 Mascot. Starting off with these 3 should get stacks of fame running early. Getting Alistar or Riven early will help with frontline survivability.
Mid game guide
Roll champions:
Using team comp: 5 Anima Squad + 2 Mascot. Adding Vayne and Riven by this point should have Anima Squad at its best. This is where you should be looking out for Ekko or Miss Fortune to work on fleshing out the build to begin to faceroll over some of the tankier champions
Late game guide
Roll champions:
Using team comp: 5 Anima Squad + 2 Mascot + 1 Civilian + 2 Prankster. This build uses mainly Anima Squad to burst down the enemy team
Carries Items
Recommend items for Jinx:
- Spear of Shojin: Grant 20 bonus Ability Power. Every 3rd attack restores 10 additional Mana.
- Jeweled Gauntlet: Grants 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.
- Guinsoo’s Rageblade: Attacks grant 4% bonus Attack Speed. This effect stacks.
Recommend items for Miss Fortune:
- Guinsoo’s Rageblade: Attacks grant 4% bonus Attack Speed. This effect stacks.
- Spear of Shojin: Grant 20 bonus Ability Power. Every 3rd attack restores 10 additional Mana.
- Rabadon’s Deathcap: Grant 40 bonus Ability Power.
Power of Civilian Prankster Comp
If there is a Civilian alive, all allies are inspired to fight harder to protect them, gaining mana every 2 seconds
- 1 – +2 mana
- 2 – +5 mana
- 3 – +10 mana
- (2) When they would first fall below 50% health, Pranksters spawn a target dummy, move to a safe location, and restore 500 health.
- (3) The enemy who kills a target dummy is stunned for 1.5 seconds
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