Hey, I’m Zathong and this guide is about Talent Tree in Rise of Kingdoms 2024. Learn more about Rok Talent Tree builder for all specialties.
Archer
Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Dealt | Active Skill Damage |
Defense | 2 | 2% | ||||||
Attack | 7 | 7% | ||||||
Health | 2 | 2% | ||||||
March Speed | 4 | 12% | ||||||
Armed and Armored Increases health of archer units. | 3 | 3% | ||||||
Arrows Nocked When the army led by this commander has been reduced to 50% strength, increases attack of all troops. | 3 | 9% | ||||||
Rapid Fire Increases normal attack damage of all troops led by this commander. | 3 | 1.5% | ||||||
Thumb Ring Archer units led by this commander deal additional damage to infantry units. | 3 | 9% | ||||||
Razor Sharp Grants additional rage after launching a normal attack. | 3 | 9 | ||||||
Full Quiver Increases attack of archer units. | 4 | 3% | ||||||
Venemous Sting Increases active skill damage of primary and secondary commanders. | 4 | 8% | ||||||
Pheonix-Tail Arrows When the army led by this commander contains only archer units, normal attacks have a 10% chance to trigger an additional attack on the target. | 3 | Damage Factor 200 | ||||||
Whistling Arrows When the army led by this commander contains only archer units, normal attacks have a 10% chance to increase all damage dealt for the next 2 seconds. | 5 | 25% |
Cavalry
Talents | Talent Points (50) | Attack | Defense | Health | March Speed | Rage Bonus | Damage Dealt | Skill Damage Taken Reduction |
Defense | 4 | 4% | ||||||
Attack | 3 | 3% | ||||||
Health | 3 | 3% | ||||||
March Speed | 6 | 18% | ||||||
Charge When the army led by this commander has been reduced to less than 50% strength, increases march speed. | 3 | 30% | ||||||
Galea Increases health of cavalary units. | 3 | 3% | ||||||
Halberd Cavalry units led by this commander deal additional damage to archer units. | 3 | 9% | ||||||
Dragon Saber Increases normal attack damage of all troops led by this commander. | 3 | 1.5% | ||||||
Undying Fury Normal attacks grant additional rage. | 3 | 9 | ||||||
Equestrian Excellence Normal troop attacks have a 10% chance to increase march speed for the next 2 seconds. | 3 | 15% | ||||||
Emblazoned Shield Reduces skill damage taken by 12%. | 4 | 12% | ||||||
Disarm Normal troop attacks have a 10% chance to reduce enemy attack for the next 2 seconds. | 4 | -20% (of enemy target) | ||||||
Rallying Cry Increases all damage dealt by 15% during the first 10 seconds after entering battle. | 5 | 15% |
Infantry
Talents | Talent Points (50) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Reduction | March Speed Reduction |
Defense | 6 | 6% | ||||||
Attack | 4 | 4% | ||||||
Health | 5 | 5% | ||||||
March Speed | 4 | 12% | ||||||
Call Of The Pack When the army led by this commander has been reduced to 50% strength, increases defense of all troops. | 3 | 6% | ||||||
Double-Headed Axe Increase normal attack damage. | 3 | 1.5% | ||||||
Undying Fury Normal attacks grant additional rage. | 3 | 9 | ||||||
Iron Spear Infantry units lead by this commander deal additional damage to cavalry. | 3 | 9% | ||||||
Strong Of Body Increase health of infantry units. | 3 | 6% | ||||||
Fleet Of Foot Increases march speed of infantry units. | 3 | 6% | ||||||
Hold The Line When army contains only infantry units, gives troop 10% chance to reduce damage taken for the next 2 seconds after being attack. | 4 | 20% | ||||||
Snare of Thorns Gives normal attacks has a 10% chance to reduce target march speed for the next 2 seconds. | 4 | 20% | ||||||
Elite Soldiers When army contains only infantry units, increase attack, defense and health. | 5 | 2.5% | 2.5% | 2.5% |
Leadership
Talents | Talent Points (50) | Attack | Rage Bonus | Defense | Health | March Speed | Maximum Troop Capacity | Enhanced Healing Effect | Damage Taken Reduction | Damage Dealt Increase |
Defense | 6 | 2.5% | ||||||||
Attack | 5 | 2.5% | ||||||||
Health | 5 | 2.5% | ||||||||
March Speed | 4 | 12% | ||||||||
Fresh Recruits Incereases maximum troop capacity. | 3 | 3% | ||||||||
Healing Herbs Enhances healing effects received by troops. | 3 | 9% | ||||||||
Hidden Wrath Grants additional rage every time this commander’s troops are attacked. | 3 | 6 | ||||||||
Steely Soul Increases normal attack damage. | 3 | 1.5% | ||||||||
Armed To The Teeth When armies led by this commander contain 3 or more different unit types, all damage dealt is increased. | 3 | 3% | ||||||||
Armored To The Teeth When armies led by this commander contain 3 or more different unit types, all damage taken is reduced. | 3 | 3% | ||||||||
Strategic Prowess After using a skill, increase troop defense for the next 2 seconds. | 4 | 20% | ||||||||
Close Formation When the army led by this commander has been reduced to 50% strength, increase attack. | 4 | 12% | ||||||||
Name Of The King When this commander launches a rally attack, increase attack of the rallied army. | 5 | 5% |
Integration
Talents | Talent Points (50) | Attack | Rage Bonus | Defense | Health | March Speed | Maximum Troop Capacity | Damage Dealt/Taken Reduction | Severely Wounded Number Reduction |
Defense | 5 | 2.5% | |||||||
Attack | 5 | 2.5% | |||||||
Health | 6 | 2.5% | |||||||
March Speed | 3 | 9% | |||||||
Call Of The Pack When the army led by this commander has been reduced to less than 50% strength, increases defense of infantry units. | 3 | 9% | |||||||
Full Quiver When the army led by this commander has been reduced to less than 50% strength, increases attack of archer units. | 3 | 9% | |||||||
Charge When the army led by this commander has been reduced to less than 50% strength, increases march speed of cavalry units. | 3 | 9% | |||||||
Defensive Formation When the army led by this commander has been reduced to less than 50% strength, increases defense of siege units. | 3 | 15% | |||||||
Fresh Recruits Increases maximum troop capacity. | 3 | 3% | |||||||
Steely Soul Increases normal attack damage. | 3 | 1.5% | |||||||
Armed To The Teeth When armies led by this commander contain 3 or more different unit types, all damage dealt is increased. | 4 | 4% (dealt) | |||||||
Armored To The Teeth When armies led by this commander contain 3 or more different unit types, all damage taken is reduced. | 4 | 4% (taken reduction) | |||||||
Ares’ Blessing When troops led by this commander are in battle, decreases the number fo severely wounded units (these units will instead be slightly wounded). | 5 | 10% |
Attack
Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Taken Reduction/Increase | Damage Dealt | Active Skill Damage Reduction |
Defense | 6 | 3% | |||||||
Attack | 7 | 3.5% | |||||||
Health | 4 | 2% | |||||||
March Speed | 2 | 6% | |||||||
Lord of War When troops led by this commander enter battle, increases attack. | 3 | (1.5 x Commander Star Level)% | |||||||
Unyielding Increases counterattack damage dealt. | 3 | 1.5% | |||||||
Burning Blood Normal attacks grant additional rage. | 3 | 6 | |||||||
Armored Joints Reduces all damage taken. | 3 | 1.5% (reduction) | |||||||
Martial Mastery Increases normal attack damage, but decreases active skill damage. | 3 | 6% | 3% | ||||||
Fight To The Death Increases all damage dealt, but also increases all damage taken. | 3 | 3% (increase) | 6% | ||||||
Effortless During battles, increases all damage dealt every 10 seconds (up to a maximum). | 3 | 2.5%/10 seconds up to 10% max | |||||||
Victory Charge When armies led by this commander defeat an army (excluding garrisons) belonging to another governor, attack is increased for the next 10 seconds. (This effect will be removed once troops have left battle.) | 3 | 6% | |||||||
Last Stand Normal troop attacks have a 10% chance to cause this commander’s troops to go on a rampage (increases damage for the next 3 seconds, but skill s cannot be used for the duration of the effect). | 5 | 10% |
Defense
Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Dealt Reduction | Damage Taken Reduction | Skill Damage Taken Reduction | Healing Effect |
Defense | 7 | 3.5% | ||||||||
Attack | 6 | 3% | ||||||||
Health | 4 | 2% | ||||||||
March Speed | 2 | 6% | ||||||||
Burning Blood Grants additional rage every time this commander’s troops are attacked. | 3 | 6 | 6% | |||||||
Master Armorer When troops led by this commander enter battle, increases defense. | 3 | (1.5 x Commander Star Level)% | ||||||||
No Weaknesses Reduces Damage taken. | 3 | 1.5% | ||||||||
Spiked Armor Increases counterattack damage dealt. | 3 | 1.5% | ||||||||
Loose Formation Reduces skill damage taken. | 3 | 6% | ||||||||
Balance Reduces damage taken, but also reduces damage dealt. | 3 | 3% | 3% | |||||||
Testudo Formation Normal troop attacks have a 10% chance to reduce all damage taken during the next one second. | 3 | 15% | ||||||||
Medicinal Supplies After using a skill, heals a portion of slightly wounded units. | 3 | Healing Factor 300 | ||||||||
Desperate Elegy When the army led by this commander has been reduced to 30% strength, greately increases rage accumulation rate for the next 20 seconds. Additional rage will be received from each attack. | 5 | 25 received from each attack |
Mobility
Talents | Talent Points (48) | Attack | Defense | Health | March Speed | Chance to Resist Enemy Slows | Skill Damage Taken Reduced |
Defense | 5 | 2.5% | |||||
Attack | 5 | 2.5% | |||||
Health | 5 | 2.5% | |||||
March Speed | 3 | 9% | |||||
Lightning Charge Increases march speed of all troops. | 3 | 6% | |||||
Saving Cross Reduces skill damage taken. | 3 | 9% | |||||
Vortex Grants a 10% chance to decrease target march speed for the next 3 seconds whenever an active skill is used. | 3 | 15% (target’s reduced) | |||||
Spiked Armor Increases counterattack damage dealt. | 3 | 1.5% | |||||
Hasty Departure When troops led by this commander depart from a structure, increases march speed for the next 10 seconds. | 3 | 60% | |||||
Swiftness When troops led by this commander are attacked by an active skill, increases march speed for the next 5 seconds. | 3 | 15% | |||||
Alacrity Troops led by this commander have a chance to resist enemy slow effects. | 3 | 30% | |||||
Triumphant March When armies led by this commander defeat an army belonging to another governor, increases march speed for the next 10 seconds. | 3 | 15% | |||||
Time Management Increases march speed of all troops when not in combat, but decreases march speed while in combat. | 5 | 10% (+in/-out of combat) |
Support
Garrison
Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Taken Reduction | Damage Dealt | Skill Damage Taken Reduced |
Defense | 6 | 3% | |||||||
Attack | 6 | 3% | |||||||
Health | 5 | 2.5% | |||||||
March Speed | 2 | 6% | |||||||
Impenetrable Fortifications When this commander is serving as the garrison commander, damage taken by the garrison from the attacking army is reduced. | 3 | 6% | |||||||
Empty Fortress Strategem While this commander is serving as the garrison commander, increases damage dealt to attacking armies. | 3 | 6% | |||||||
Nowhere To Turn When this commander is serving as the garrison commander, grants additional rage every time the city is attacked. | 3 | 6 | |||||||
Impregnable When this commander is serving as the garrison commander, skill damage taken by the garrison is reduced. | 3 | 12% | |||||||
Adamantine Walls Increases Watchtower defense when this commander is serving as the garrison commander. | 3 | 15% (watchtower) | |||||||
City Guardian Increases Watchtower attack when this commander is serving as the garrison commander. | 3 | 15% (watchtower) | |||||||
Know Thy Enemy While this commander is serving as the garrison commander, damage reduction effects are enhanced if the garrison is surrounded. | 3 | 9% enhancement of effect | |||||||
King’s Guard Increases garrison attack, defense, and health when this commander is serving as the garrison commander (no effect when garrisoning cities). | 3 | 3% | 3% | 3% | |||||
Divine Favor When this commander is serving as the garrison commander, gives the garrison a chance to receive a damage-absorbing shield after being attacked. | 5 | Damage Factor 500 shield |
Gathering
Talents | Talent Points (48) | Attack | Defense | Health | March Speed | Gathering Speed | Severely Wounded Unit Reduction | Additional Resources Gained |
Defense | 6 | 3% | ||||||
Attack | 6 | 3% | ||||||
Health | 4 | 2% | ||||||
March Speed | 3 | 9% | ||||||
Gathering Mastery (Food) Increases food gathering speed. | 3 | 30% | ||||||
Gathering Mastery (Wood) Increases wood gathering speed. | 3 | 30% | ||||||
Gathering Mastery (Stone) Increases stone gathering speed. | 3 | 30% | ||||||
Gathering Mastery (Gold) Increases gold gathering speed. | 3 | 30% | ||||||
Modified Axle Increases march speed of siege units. | 3 | 30% | ||||||
Tourniquet When troops led by this commander are in battle, decreases the number of severely wounded units (these units will instead be slightly wounded). | 3 | 6% | ||||||
The More The Better Troops led by this commander receive additional resources upon completion of gathering. | 3 | 6% | ||||||
Armed Convoy Increases troop defense while gathering resources on the map. | 3 | 15% | ||||||
Superior Tools Increases gathering speed of all kinds of resources. | 5 | 25% |
Peacekeeping
Talents | Talent Points (48) | Attack | Defense | Health | March Speed | Action Point Cost Reduction | Experience Gained from Neutral Units | Damage Dealt/Taken to/from Neutral Units | Lv. 1 Resource Pack Cs Received | Healing Effect |
Defense | 5 | 2.5% | ||||||||
Attack | 5 | 2.5% | ||||||||
Health | 6 | 3% | ||||||||
March Speed | 3 | 9% | ||||||||
Insight Reduces action point cost to attack barbarians and tother neutral units. | 3 | 10 | ||||||||
Quick Study Increases experience obtained from defeating barbarians and other neutral units. | 3 | 15% | ||||||||
Trophy Hunter After using Action Points to defeat barbarians [or other neutral units], gain extra Lvl. 1 Resource Pack C (Containing 1,000, 1,000, 750, or 500, chosen at random). | 3 | 15 | ||||||||
Killer Instinct Increases normal attack damage dealt to barbarians and other neutral units. | 3 | 9% | 9% normal attack | |||||||
Domination Increases skill damage dealt to barbarians and other neutral units. | 3 | 6% skill damage | ||||||||
Mighty Force When this commander launches a rally attack, all damage dealt to barbarians and other neutral units is increased. | 3 | 9% all damage | ||||||||
Double-Edged Sword Increases damage dealt to barbarians and other neutral units, but also increases damage taken from these units. Enhances healing effects. | 3 | 15% dealt and taken | 15% | |||||||
Curing Chant Heals a portion of slightly wounded units after defeating barbarians or other neutral units. | 4 | Healing Factor 500 |
Conquering
Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Taken Reduction | Damage Dealt | Troop Load | Dead Troops Reduction |
Defense | 6 | 3% | ||||||||
Attack | 7 | 3.5% | ||||||||
Health | 4 | 2% | ||||||||
March Speed | 2 | 6% | ||||||||
Buckler Shield Reduces counterattack damage taken. | 3 | 1.5% (counterattack) | ||||||||
Moment of Triumph While the army led by this commander is at more than 90% strength, increases all damage dealt. | 3 | 9% | ||||||||
Marionette Reduces damage taken from Watchtowers. | 3 | 15% (from watchtowers) | ||||||||
Signal Flare Increases damage dealt to Watchtowers. | 3 | 15% (to watchtowers) | ||||||||
Thoroughbreds When this commander launches a rally attack, increases march speed of the rallied army. | 3 | 9% | ||||||||
Well Provisioned Increases troop load. | 3 | 9% | ||||||||
Entrenched Increases all damage dealt to strongholds, and damage taken from stronghold garrisons is reduced. | 3 | 3% | 3% | |||||||
Tear of Blessing The number of troops that die when attacking another governor’s city is reduced and are isntead severely wounded (and can be healed in the Hospital). | 3 | 10% | ||||||||
Meteor Shower When attacking garrisons, normal attacks have a 10% chance to increase all damage dealt on the next turn. | 5 | 50% |
Versatility
Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | Damage Taken from Watchtowers Reduction | Damage Taken from Garrisons Reduction | Damage Dealt | Gathering Speed | Action Point Cost |
Defense | 6 | 3% | ||||||||
Attack | 5 | 2.5% | ||||||||
Health | 6 | 3% | ||||||||
March Speed | 2 | 6% | ||||||||
Superior Tools Increases gathering speed of troops. | 3 | 15% | ||||||||
City Guardian Increases Watchtower attack when this commander is serving as garrison commander. | 3 | 1.5% | ||||||||
Nowwhere to Turn When this commander is serving as garrison commander, grants additional rage every time the city is attacked. | 3 | 6 | ||||||||
Insight Reduces action point cost to attack barbarians and other neutral units. | 3 | 10 | ||||||||
King’s Guard Increases garrison attack, defense, and health when this commander is serving as garrison commander. | 3 | 3% | 3% | 3% | ||||||
Marionette Reduces damage taken from Watchtowers when attacking other cities. | 3 | 9% | ||||||||
Buckler Shield Reduces all damage taken from garrisons when attacking other cities. | 3 | 3% | ||||||||
Meteor Shower Increases damage dealt to the garrison when attacking other cities. | 4 | 3% | ||||||||
Turn Of Fate When troops led by this commander enter battle, randomly grants all units one of the following buffs for the next 5 seconds: | 5 | 5% | -5% | -5% | 5% |
Skill
Talents | Talent Points (50) | Attack | Rage Bonus | Defense | Health | March Speed | Active Skill Damage | Additional Skill Damage | Skill Damage Taken or Taken Reduced |
Defense | 6 | 3% | |||||||
Attack | 5 | 2.5% | |||||||
Health | 4 | 2% | |||||||
March Speed | 2 | 6% | |||||||
All For One After the primary commander uses a skill, active skill damage of the secondary commander is increased. | 3 | 6% | |||||||
Tactical Mastery Increases active skill damage. | 3 | 3% | |||||||
Burning Blood Normal attacks grant additional rage. | 3 | 9 | |||||||
Heraldic Shield Reduces skill damage taken. | 3 | 6% (Reduced) | |||||||
Latent Power Enhances additional skill damage. | 3 | 6% | |||||||
Naked Rage Increases skill damage dealt, but also increases skill damage taken. | 3 | 6% | 6% | 6% (Taken) | |||||
Rejuvenate Instantly restores rage whenever a skill is used. | 3 | 60 | |||||||
Clarity After using an active skill, increases skill damage for the next 6 seconds. | 3 | 6% | 6% | ||||||
Feral Nature Normal attacks have a 10% chance to grant additional rage. | 5 | 100 |
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