Hey, I’m Zathong and i will help you build TFT Star Guardian Spellslinger comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Star Guardian Spellslinger Comp Build Guide
Team Comps Recommend: 5 Star Guardian + 2 Spellslinger.

All champions: Syndra, Sona, Lee Sin, Rell, Yuumi, Lux, Taliyah, Riven.
Core champions
How to play?
Early game guide
Roll champions:
Using team comp: 2 Brawler.
Mid game guide
Roll champions:
Using team comp: 2 Brawler + 2 Duelist
Late game guide
Roll champions:
Using team comp: 5 Star Guardian + 2 Spellslinger + 4 Heart +2 Defender.
Carries Items
Recommend items for Syndra:
- Archangel’s Staff: Grant 20 bonus Ability Power. Combat start: Grant 10 Ability Power every 5 seconds.
- Morellonomicon: Grant 10 bonus Ability Power. Magic or true damage from an Ability burns the target, dealing 10% of the target’s maximum Health as true damage over 10 seconds, and reducing healing by 30% for the duration.
- Spear of Shojin: Grant 20 bonus Ability Power. Every 3rd attack restores 10 additional Mana.
Recommend items for Taliyah:
- Archangel’s Staff: Grant 20 bonus Ability Power. Combat start: Grant 10 Ability Power every 5 seconds.
- Giant Slayer: Grant 20% bonus Attack Damage and 20 bonus Ability Power. If the target has more than 1900 maximum Health, deal 25% more damage with Abilities and attacks.
- Jeweled Gauntlet: Grants 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.
Recommend items for Riven:
- Gargoyle Stoneplate: Grants 13 Armor and 13 Magic Resist for each enemy targeting the holder.
- Sunfire Cape: Grant 150 bonus Health. Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 30% for the duration.
- Warmog’s Armor: Grant 700 bonus Health.
Power of Star Guardian Spellslinger Comp
Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their maximum Health. Shields stack!
- (2) 25% of max health shield
- (4) 45% of max health shield
- (6) 65% of max health shield
- (8) 100% of max health shield
Every 6 seconds, Spellslingers replace their next attack with an orb of magic flung at a random target, dealing 75% of their Ability Power as magic damage. Spellslingers have increased Ability Power.
- 2 +30 AP
- 4 +60 AP
- 6 +100 AP
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