500% of damage is dealt to a single opponent. Having a 30% chance to paralyze the opponent for one turn. For three rounds, the character’s critical hit rate is also increased by 30%.
Action Skill: Target Electro
Causes one opponent to sustain 250% damage. when utilized as the final talent in a skill chain that works, increases the character’s critical skill impact by 20% for 3 turns. also has a modest (30%) chance of rendering the opponent helpless for one turn.
Cool Down 4 Turns
Action Skill:Jamming
Speed of one opponent is reduced by 30% for three turns. further cuts the opposition’s defense by 15% for three turns. Cool Down 4 Turns
Auto Skill: Charge
Increases a character’s (6%) chance of paralyzing an adversary each round, up to five times. Additionally, for three turns after scoring a critical hit, the character’s critical skill has a 20% greater impact.
Auto Skill: Shocked to the Core
Increases the critical skill impact of the character by 30%. When HP is less than 50%, the character’s critical hit rate is also increased by 20%.