If HP is 80% or greater, skill impact briefly increases by 40%. If HP is below 80%, there is a greater probability (+15%) of paralyzing other players. damages all opponents by 600%. Allies (apart from the character) receive 130% damage. All enemies and allies have a 60% chance to become paralyzed for one turn, and a 15% chance to do so for two turns.
Action Skill: Human Stun Gun
HP of 80% or greater results in a 50% improvement in skill impact. If HP is lower than 80%, has a higher probability (+20%) of paralyzing the adversary. causes one opponent to sustain 310% damage. 60 percent probability of crippling the adversary for 1 turn.
Cool Down 4 Turns
Action Skill: Thunderclap
if HP is 80% or greater, increases the character’s Plus Ultra Gauge by 30%. If the character’s HP is below 80%, 20% of their HP is restored for 3 turns. provides the character calmness as well for three turns.
Cool Down 5 Turns
Auto Skill: Electrick
From the sixth turn on, increases the character’s Plus Ultra Move skill’s impact by 40%. When confused, a character’s defense is also reduced by 20%.
Auto Skill: Overflowing Current
When assaulted while the character’s HP is below 30%, the opponent is frozen for 1 turn. Additionally, from the fifth turn onwards, boosts the character’s Plus Ultra Gauge by 60% just once.