Hey, I’m Zathong and i will help you build TFT Star Guardian Mecha Prime comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Star Guardian Mecha Prime Comp Build Guide
Team Comps Recommend: 3 Star Guardian + 3 Mecha Prime + 4 Defender + 2 Aegis.

All champions: Sett, Alistar, Rell, Leona, Syndra, Riven, Yuumi, Wukong.
Core champions
How to play?
Early game guide
Roll champions:
Using team comp: 2 Defender + 2 Brawler.
Mid game guide
Roll champions:
Using team comp: 4 Defender + 2 Brawler.
Late game guide
Roll champions:
Using team comp: 3 Star Guardian + 3 Mecha Prime + 4 Defender + 2 Aegis.
Carries Items
Recommend items for Syndra:
- Spear of Shojin: Grant 20 bonus Ability Power. Every 3rd attack restores 10 additional Mana.
- Morellonomicon: Grant 10 bonus Ability Power. Magic or true damage from an Ability burns the target, dealing 10% of the target’s maximum Health as true damage over 10 seconds, and reducing healing by 30% for the duration.
- Blue Buff: Grant 10 bonus starting Mana and 20 bonus Ability Power. Reduce the holder’s maximum Mana by 10. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.
Recommend items for Leona:
- Bloodthirster: Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
- Warmog’s Armor: Grant 700 bonus Health.
- Jeweled Gauntlet: Grants 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.
Power of Star Guardian Mecha Prime Comp
Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their maximum Health. Shields stack!
- (2) 25% of max health shield
- (4) 45% of max health shield
- (6) 65% of max health shield
- (8) 100% of max health shield
Use the PRIME selector to designate a PRIME.
At the start of combat, the PRIME combines with the two closest other Mecha units, taking a portion of their base Health and Attack Damage.
- 3 – 75% Health, 75% Attack Damage
- 5 – 100% Health, 100% Attack Damage
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